Author Topic: Drive cab controls on PC  (Read 4442 times)

baritonomarchetto

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Drive cab controls on PC
« on: December 02, 2009, 09:47:38 AM »
Hi all, trying to figure how to connect my generic drive cab to a PC, i saw that a tutorial was cited by DarthNuno here

https://www.dragonslairfans.com/smfor/index.php?topic=74.0

but the site cited is down. Is there another similar tutorial?

I do think that the "thing" is easy: just place the pot of your cab (in my case a 5K pot with "central zero") to the PCB of a PC analog pad with the same pot value and characteristic(for example, i saw that a PS2 dual shock pad could be ok, but not a Xbox360 pad... what about PC pads? We cannot know this before buying and "sectioning" the pad  :-\ ... this approach could be expensive)... or, change the pot of your cab with a pot with the same characteristics of the pot used in the joypad

Any other idea? Is this the right approach?

thanks!
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Etienne MacGyver

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Re: Drive cab controls on PC
« Reply #1 on: December 02, 2009, 12:41:46 PM »
but the site cited is down. Is there another similar tutorial?

Yes there is  8)

the site simply moved...

http://1uparcade.rmfx.com/

http://1uparcade.rmfx.com/projects-dualstrike.html

also i found something simular, only this is not for the USB controller but it uses the gameport

http://arcadecontrols.com/arcade_jude.shtml
« Last Edit: December 02, 2009, 12:52:05 PM by Etienne [NL] »

baritonomarchetto

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Re: Drive cab controls on PC
« Reply #2 on: December 02, 2009, 02:18:59 PM »
Oh, well interesting. The article do not specify if the pot has "central zero" (the pot has highest resistance when the knob is center positioned) or not (the resistance is zero on one end, highest on the other end)... someone knows this?
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baritonomarchetto

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Re: Drive cab controls on PC
« Reply #3 on: December 17, 2009, 04:45:01 PM »
Ok, self answer: in order to use an analogic joypad (the PCB of the joypad to be more precise) it is possible to desolder the original pots and replace with another pot of the same (total) resistivity.

Just for info, i can report that PS2 joypads use 10K linear, single spin, pots and, in order to activate the analog axis, it's mandatory to modify the analog on-off button (situated in the center of the pad)  :)
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