....and back on this!
So ... what else here?
Well, I got the opportunity to buy... a yellow Sega Lindbergh hardware (thanks again cryingfreeman

), which is the arcade system who runs the REAL After Burner Climax arcade version! Here's what I got exactly
- Sega yellow Lindbergh system
- Sega JVS I/O type 2
Of course, in order to run the game, I bought this too :
- After Burner Climax original DVD for Lindbergh + its security chip
And after adding a standard power supply 'tuned for Lindbergh' (the dedicated Sega power supply is too expensive!), found a 19" 4/3 TFT, installing *Climax*, and ordering a Sega JVS I/O board type 3 (the I/O type I had didn't have the 60 pins connectors required for analog controls) I can see the game starting for the first time :

OK, now the 'stressing' part of this integration... does the Lindbergh (or more precisely the JVS I/O board) will understand the GLOC controls? In other words, do the 5K gloc potentiometers will be 'understandable' by the Lindbergh? Theoretically yes... almost most 'analog controls based' Sega arcade games use 5K potentiometers...
Like I did for the PS3 integration, I want a 'non destructive' installation...

Damed! The controls don't work!

More precisely, in the dedicated Lindbergh setup, inside the JVS IO board sub-menu, the three GLOC potentiometers I've connected are well recognized, and give the expected range of values, but once the game loaded, in the specific *climax* menu, although the calibration process work fine, the controls go crazy in the menu & the game!!!

After learning the original After Burner Climax diagram, I've discovered the existence of an additional board located between the IO board and the original After Burner Climax controls, called "839-1187R AMP BOARD" :

Of course I don't have this specific board. It is used to convert (amplify) the signal coming from the original controls into the JVS IO board.
So this must be my problem I guess?! : although the Lindbergh board 'understand' the gloc potentiometers values, *Climax* expects something else...

During a conversation with Andy Geezer about this problem (THE SEGA hardware master), he pointed me something really interesting :
...use 837-13551-92 IO 'type 1' board , climax will not work with type3 IO boards...I put it down that type3 uses 16bit of data for analogue while the old one uses 8bits.Using the first generation of JVS IO board, with a 'modern' game such Climax? Ok let's try the same wiring but this time, with a 837-13551-92 IO 'type 1' JVS board :

HOLY CRAP! It works!!!!

Everything work!! All the controls, the buttons, the calibration...everything works like a charm! Thanks again Andy for pointed me the problem!

So now, nothing can't stop me on this project!

Work in progress...

Well, the only modification I have to do on my GLOC cockpit is to replace the CRT by a TFT screen, like the original climax setup.
In order to do a clean job, I had to found the right TFT screen size + to find a bezel that will fit the GLOC cockpit AND the TFT 'shape'... and I did it as you'll see in the coming pictures!

But for now... Let me enjoy the heat of the Lindbergh hardware!


I run the Japanese version of the game! How cool is that...



Yeah!!!

So much work... so much time spent on this ... so much money (

) for having this on screen


Back on the TFT integration... let me show you in pictures how cool it looks when everything is doing right


Camera flash used here to show you all the details!
I could not this done better than that... it really looks done 'from factory'



With a natural lightening... it kicks ass!


Various pictures...



Ready to score!

Oh, of course... all the game hardware is now loaded in the cockpit, at the right place :

Speaking about the cockpit itself...





Next, a video to show you that F-14 ... in action!
