Ok, like I said previously... this cab is empty. No hardware at all ! So I won't have any problem to choice the emulation way for this game.
Note regarding the emulation : I only do that if the emulation can be arcade accurate (except the vector games

) :
- Using the controls like the original game was supposed to be played (in this case, the yoke)
- Display must be similar than the original one : RGB/15Khz signal and same refresh rate than the original (usually 60hz)
The goal : once the game switch one, no one can see any difference between the original PCB game and the emulated version.
Let's setup a computer with the game (PIII 900Mhz, ArcadeVGA, XP)


Ok, the game is accurate on my benchmark Commodore monitor

Let's prepare the usual VGA to SCART adapter


I'll use that second hand Philips TV (50€) as a true RGB monitor :

Hopefully, I still have the original monitor frame :

So let's fix all the components of the TV...

...into the frame. Done


As I said... it's empty...

...but not for long


Let's keep the minimum parts of the computer :

Cool, it fits now


Let's switch on the TV and the computer now :

It looks great
I cannot play the game yet. So the next step will be to do a 'flight yoke' hack
