Arrghhh.....I just checked and compared the original Asteroids schematics with the Asterock schematics.
Results:
1)
The 555 pin 3 that is connected to a capacitor and resistor which "unloads" during the sound, and thus reduces amplitude and frequency of the fire sound (see explanation on Atari Asteroids schematic) is simply omitted on Asterock. Hence the irritating BEEEEEP at a constant frequency and amplitude. It annoys me greatly. Not just that it's different, it's really a quite loud sound compared to the thump sound. Not sure if it's possible but I think I'll try to add some RC combo to recreate the original sound....even though, technically, that is _not_ original for AsterOCK.....
Original Atari Asteroids, see the parts encircled:

Asterock, nothing at pin 3 !:

2) from the LS259 Latch that triggers the sounds, pin nr. 5 (SAUCRFIREEN, which means Saucer Fire Enable) is not hooked up to anything on Asterock !!!! I guess they tried to make the game "different" from the original that way. Anyway, there should be an identical 555 set-up behind that output to create the Saucer fire sounds (with different RC values so that the sound is different from the Ship (your ship) sound......
Original Atari Asteroids:

Asterock, notice pin 5.....nothing connected, nothing indicated.....

Could try to add that, but I first will have to measure to see if that output on the latch is actually activated when a Saucer comes in and fires shots.
Anyway, this means that the Asterock is actually working 100% at the monent (I thought that maybe a Capacitor was bad or missing for the Ship Fire sound....but it's intended this way by Sidam...
Nice to puzzle this out tomorrow !
