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Messages - Ramakers

Pages: [1] 2
1
Artwork / Re: Sidearts for Space Duel upright
« on: June 14, 2020, 09:15:26 PM »
I went on a scavenging hunt on the web. I got some pictures collected in mij dropbox.
Take note that none of those pictures are mine, they were all found.

I hope you can use them:
https://www.dropbox.com/sh/h2wgy8qkk899pb6/AADTlRkLVcLQrAf9pNE9tXkGa?dl=0

If you like the images download them, I periodically remove folders to make room for new stuff.


2
'Business' Area : Buy/Sell/Trade / [For Sale] neo geo CMVS MVS console
« on: December 27, 2017, 01:34:08 PM »
Neo Geo MVS console. Made from the smallest MVS motherboard. Super tight and compact.
Supplied with power supply and RGB scart. Cartridge and controllers not included.

 For the real arcade experience at home.

Asking price 295€







3
Technical Area / Re: Donkey Kong PCB Problem(?)
« on: June 25, 2017, 10:59:36 AM »
Hello,
this doesn't look like a ROM problem. I suspect an address line stuck. But after reading the website you suggested you could start by cleaning the socketed chips.
Here is a nice guide on how to do this: https://www.youtube.com/watch?v=RkSCh53fO6Y
If this doesn't do the trick and you have some patience I'm willing to take a look at the PCB, I am from Belgium. Send me a PM if you are interested.

4
Technical Area / Re: Defender, no video on screen
« on: June 07, 2017, 08:51:38 PM »
Has been a while since I had a defender on the bench, does it have a CPU on the ROM board?
Anyhow start with the main CPU on the main board. The MC6809 located at 2I. Here is the datasheet:
http://www.gbgmv.se/dl/doc/md09/MC6809_DataSheet.pdf

Look for activity at the address and data pins.

On the other hand, what game did you use to check the monitor?

5
Technical Area / Re: Defender, no video on screen
« on: June 06, 2017, 08:41:25 PM »
Have you any means of checking the signals on the boards? I think the CPU doesn't start. That's why the test LED's don't blink.
First I would check the clock signals (pg12) and the reset circuit (pg9) the manual can be found on the KLOV http://www.klov.net/manuals-videogames/D/Defender.pdf

6
I took the liberty to change the file Etienne MacGyver made. All credit goes to him! I hope he doesn't mind.
Here is a link:
https://www.dropbox.com/s/gx0au2w2gfp33wq/fire_bomb.pdf?dl=0

[img]

7
Technical Area / Re: Audio probe
« on: December 28, 2016, 04:53:14 PM »
Ok understood  ;)  ;D 8)

I interpreted your comment wrong  :-X
of topic:
Engels is dan ook niet mijn moedertaal, de jouwe ook niet denk ik. (English is not my native language, and it isn't yours, I think.)

8
Technical Area / Re: Audio probe
« on: December 28, 2016, 02:53:11 PM »
Why buy something if you can make it yourself.

Because its awesome that there are people who want to share theyre knowledge at little to no cost.

If i misunderstand your comment (which is possible as you perhaps mean it in a way that he created it himself instead of buying it commercially) i apologize, but it sounded like why buy it from this guy if you can make it yourself.
I wasn't being assaulting and when I read it again I see the misunderstanding, I didn't mean making the PCB yourself instead of buying one from the post starter for only £2. I was talking about stuff in general. I highly appreciate people sharing things with those with less means of building things from scratch or want a professional looking tool. And in the £2 aren't any profits I believe.

9
Technical Area / Re: Audio probe
« on: December 27, 2016, 08:50:03 PM »
Nice job. Looks clean and simple.
Why buy something if you can make it yourself. Thanks for sharing.

10
Artwork / Re: Help with Pac-man yellow color info
« on: April 02, 2016, 08:02:57 PM »
I go to a professional automotive paint shop. Not a body shop, but where they sell paint. Here they have a scanner for measuring the original paint. So if you have a controle panel, they they can scan it and make a matching paint. You can then choose a pray can or 2k paint for a paint gun.
Maybe you can google "automotive paint scanning" to find a shop in your neighborhood.

11
Technical Area / Re: Sidam MAGIC WORM pinout
« on: February 29, 2016, 07:47:40 PM »
Looking at other manuals from the same manufacturer I see them using odd voltages being : +20v, +10v +5v and -10v? I have a Invasion and condor pdf manual, but they both use different connections. But if you want I can share them.

12
Technical Area / Re: Taito ZunZun block or Super block Schematics
« on: January 09, 2016, 06:22:56 PM »
Nice to see you got the ZunZun block. I already looked around for schematics with no success :(

13
Technical Area / Taito Zunzun Block Pinout
« on: September 06, 2015, 02:29:46 PM »
pinout as tested on working board

G connector
                 -----------
          +5V |  A | 1  | +5v
          +5V |  B | 2  | +5v
          +5V |  C | 3  | +5v
          +5V |  D | 4  | +5v
                 |  E | 5  |
2P pot input |  F | 6  | 1P pot input
      2P serv |  H | 7  | 1P serv
           KEY |  J | 8  | KEY
         Coin2 |  K | 9  | Coin 1
     2p Start |  L | 10 | 1P Start
                 |  M | 11 |
                 |  N | 12 |
                 |  P | 13 | 
                 |  R | 14 | Composite Video
                 |  S | 15 |
          GND |  T | 16 | GND
          GND |  U | 17 | GND
          GND |  V | 18 | GND
                 -----------
Use 5k potentiometer between GND and +5v, connect wiper to pin 6 or F
2P controles only used in coctail mode. (put big switch 3 on)

N connector (BOTH SIDES EQUAL)
         ------
         |  1 | GND
         |  2 | GND
         |  3 | GND
         |  4 | GND
         |  5 | AUDIO+
         |  6 |
         |  7 | GND
         |  8 | GND
         |  9 | GND
         | 10 | GND
         | 11 | KEY
         | 12 |
         | 13 | +12V
         | 14 | +12V
         | 15 | +5V
         | 16 | +5V
         | 17 | +5V
         | 18 | +5V
         ------
Use GND as AUDIO-

14
Artwork / Re: Zookeeper Backdoor sheet
« on: September 04, 2015, 08:48:43 PM »
Sorry but the link seems to be broken? :?

15
Technical Area / Re: Taito PCB identification.
« on: September 04, 2015, 08:27:57 PM »
I wired up the 5v and gnd to both the top and bottom board. Then I checked for out coming signals on the bottom board. On the screen of my scope I found only one pin with a signal. I was expecting more? Then I took a closer look at the signal and it appeared to me it could be composite video.
Did they use composite video on arcade boards? A quick search on the net taught me they did. Mostly on B&W cocktail tables so this should be it.
Now my test rig isn't capable of playing composite video :( so I hooked up a small video device in MacGyver style. And there was an image  :D.
The ball stops moving as soon as the image is steady, but with the crappy connection the picture goes on and of having the ball move jerky.
I also discovered the big switches on top don't respond. You should be able to put the game in play or test mode, but it seems it's only in test mode (large padel). Also the flip screen does nothing? So there is definitely some work to be done on this board.
But this solves the mystery, it is a zunzun block board. Now I have to find a way to display the composite video on a crt so I can try to get this game up and running like it did in 1979.

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